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    <title>WillowinWorld Devlog</title>
    <link>https://willowinworld.com/#devlog</link>
    <description>Latest production notes for WillowinWorld mobile games.</description>
    <language>en-us</language>
    <lastBuildDate>Fri, 31 Jul 2026 00:00:00 +0300</lastBuildDate>
    <item>
      <title>Nature Seed: Level 2 restoration and stability pass</title>
      <link>https://willowinworld.com/games/nature-seed.html#devlog</link>
      <guid>https://willowinworld.com/games/nature-seed.html#devlog-2026-07-31</guid>
      <pubDate>Fri, 31 Jul 2026 00:00:00 +0300</pubDate>
      <description>Level 2 now uses its production background pair, with more reliable level setup, collision checks and completion feedback.</description>
    </item>
    <item>
      <title>Candy Shop: Production menu and HUD pass</title>
      <link>https://willowinworld.com/games/candy-shop.html#devlog</link>
      <guid>https://willowinworld.com/games/candy-shop.html#devlog-2026-07-31</guid>
      <pubDate>Fri, 31 Jul 2026 00:00:00 +0300</pubDate>
      <description>Main menu, level selection, HUD controls and command icons now share one visual language; additional in-engine stress tests cover the updated flow.</description>
    </item>
    <item>
      <title>Paint Blasters: Physics and effect stability pass</title>
      <link>https://willowinworld.com/games/paint-blasters.html#devlog</link>
      <guid>https://willowinworld.com/games/paint-blasters.html#devlog-2026-07-31</guid>
      <pubDate>Fri, 31 Jul 2026 00:00:00 +0300</pubDate>
      <description>Projectile behavior, Match-3 resolution and hit effects were tested and tightened for more consistent combo outcomes.</description>
    </item>
    <item>
      <title>Ball is God?!: World surfaces and hazard validation</title>
      <link>https://willowinworld.com/games/ball-is-god.html#devlog</link>
      <guid>https://willowinworld.com/games/ball-is-god.html#devlog-2026-07-31</guid>
      <pubDate>Fri, 31 Jul 2026 00:00:00 +0300</pubDate>
      <description>Character presentation, deterministic generation and thorn hazards received a coordinated visual and production-validation pass.</description>
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